How do I proceed to rejoin TCS?

1.Join during the season
 2.1 Balance of performance
 2.2 Paintwork
4.Drivers & Teams
 5.1 Time schedule
 5.2 Deregistration / replacement
 5.3 Driving aids
 5.4 Live weather
 5.5 free training
 5.6 Qualifying
 5.7 Warm-up
 5.8 Introductory lap
 5.9 Starting formation
 5.10 Race start
 5.11 run
 5.12 End of race
7.Catalog of rules

1. Joins during the season

If a driver wants to join during the season, this is generally possible as long as fewer than 66 drivers are registered. Joining the current season is as follows:

  • the first race weekend is perceived as a normal participant on trial, i.e. all rules and duties are active.
  • The only exception is that the participant takes part in qualifying on a trial basis, but is ranked last regardless of his lap time.
  • The behavior during the first race weekend will be used to decide whether or not a driver will be admitted.
  • it is allowed under the remaining start numbers and vehicles to get voted.
  • In the event of admission, the driver retains the vehicle and start number and is included in the race as a full participant.
  • if the driver is not admitted, he will not be included in the ranking and cannot try again for the rest of the season.

If you would like to join during the season, contact "BM34 fungamez" via Xbox LIVE message no later than Wednesday 4:00 pm before the next race date.

2.1 Balance of Performance

In order to give everyone the same chance of winning the championship, there will be a so-called "Balance of Performance" (short: B.o.P.). By precisely specifying the upgrades to be installed, this ensures that all vehicles in a class perform in a balanced manner over the entire course of the championship. Important: Depending on the route, one or the other vehicle can have a slight advantage. However, this should balance out over several races. We reserve the right to B.o.P. adapt during the season.

You can find the list of mandatory upgrades here.

There will be a number of sample groups that must be attached to the vehicles in the designated places. We give you a free hand in the creation of your designs, but ask you to refrain from borderline motifs. If we notice something that is not right in our eyes, you will immediately receive the instruction to remove the corresponding motif. Anyone who does not comply can be excluded from the championship.

The mandatory stickers are all available for download at BM34 fungamez.

The following stickers are mandatory:

Number plate: LMP2 in blue; GTLM in green

Class badge: LMP2 with "P2" in blue; GTLM with "GT" in green

Rating badge: LMP2 Pro with "Pro" in blue, LMP2 Am with "Am" in blue;

GTLM Pro with "Pro" in green, GTLM Am with "Am" in green

The stickers must be attached as follows:

... side - number badge, class badge, rating badge on the area between the two wheel arches

... Above - number plate on the area in front of the driver's cockpit

... P2 class badge, P2 rating badge - on top of the area in front of the driver's cockpit

... GT class badge, GT rating badge - on the rear of the rear bumper

IMPORTANT: If you change the size of the badges, all those on the same area (side, roof or rear) will change to the same scale.

The start numbers must be inserted into the number badges as follows:

color white

Font 7

The pictures show examples of the positioning of the mandatory badges. An alternative attachment within the fixed areas is of course allowed.

In order to give more than just 22 drivers the opportunity, we will distribute the field of drivers - depending on the number of participants - over up to three grids. Some may still know this from the GTC 2018, or have come across it elsewhere. However, we have developed our own multi-grid format:

The division of who drives in which grid takes place anew for each race and is determined based on the lap times from the qualifying sessions. The total number of participants also determines how many drivers start in a grid, as these are always evenly distributed across the grids.

That means with ...

... 66-45 total starters - 3 grids of 11/12 to 22 drivers each

... 44-23 total starters - 2 grids of 11/12 to 22 drivers each

... <22 total starters - 1 grid with up to 22 drivers.

  • You can take part in the championship as an individual or as a team.
  • Teams cannot start across classes.
  • As a single starter you will be listed in the team ranking as (P) for "Privateer".
  • Teams can consist of two or three drivers.
  • In the case of three drivers, only the points of the two best-placed drivers will be included in the team ranking.
  • Every driver has to compete for a racing team, the team name is up to you.
  • The individual drivers of a team do not have to drive the same vehicle.
  • If you want to compete with more than three drivers, you can divide your team into "sub-teams": e.g. Team Motorsport Alpha and Team Motorsport Beta.

All sessions will be in time started. A maximum of three minutes is waited for drivers who have a problem shortly before the start of the session.

Qualifying 1, Saturday:

  • 7:00 p.m. - lobby
  • 7:05 p.m. - Free practice (50 min.)
  • 8:00 p.m. - Qualifying (30 min.)
  • 11:00 a.m. - lobby
  • 11:05 a.m. - Free practice (50 min.)
  • 12:00 p.m. - Qualifying (30 min.)

Race day:

  • 6:30 p.m. - lobby
  • 6:35 p.m. - warm-up (50 min.)
  • 7:30 p.m. - Race (90 min.)

5.2 Deregistration / replacement

The deregistration requirement serves for better planning. Should you not be able to participate in a mandatory session, you have to inform us about this up to 2 hours before the start of this session using the form. If you are absent from qualifying without deregistering, but would like to take part in the race, you must notify BM34 fungamez by 2 p.m. on the day of the race. If you fail to do this in two different races, you will be replaced by a participant on the substitute list for the rest of the championship. This receives <25% of your points. If you are unable to participate in a racing session, your seat will be given to a replacement driver for the race.

-> to the deregistration form

The following settings are allowed for the driving aids:

  • TCS: TCS on / off
  • Easy braking: ABS on / off
  • STM: STM on / off
  • Easiest steering: normal / simulation
  • Friction assistant: off
  • Collision assistant: off

all other driving aids are not regulated.

In the races marked with "(W)" in the racing calendar, the weather on the real racetrack serves as a template for the FLMS sessions. This means that e.g. the weather forecast for August 11th. between 7:30 p.m. and 9:00 p.m. German time (CET) in Alton, Virginia, USA the weather dictates for the FLMS race. If it rains on the real track at this time, it will also rain in the FLMS race.

Of course, we cannot change the weather during the session, which is why the weather forecast two hours before the start of the session is used as a template and is no longer changed.

The weather forecast will be announced in the race information, which will be online from 8:00 p.m. on Friday evening of the race weekend.

This has no influence on the time of day, i.e. all races are still run during the day.

If it doesn't rain during the session, Forza will drive in "day" mode, not in "rain" mode.

We use the forecast from, which you get automatically displayed in the search results if you e.g. "Weather Nürburgring" googlet.

Live weather is only used during warm-ups and racing sessions.

  • Free practice is all about getting to know the track under racing conditions.
  • Changes to the setup can be made during the session.
  • Participation is not mandatory.
  • You must join independently.
  • Session duration: 50 minutes.
  • Free practice and qualifying take place in the same lobby.
  • The free practice sessions take place right before the qualifying sessions.

Lobby Settings:

Mode - meeting

Rating type - best round

Collision - always on

Damage - Fuel & Tires

  • The qualifying sessions serve to determine the starting order and the division of the grids for the respective race.
  • Two lobbies are offered per day so that everyone has enough opportunity.
  • Each driver is allowed to participate in a maximum of one session.
  • There is a possibility of yourself Register for a session in advanceto reserve a seat in the relevant session. This also means that non-registered drivers can be kicked out of the lobby if they block a registered driver's seat.
  • The session duration is set to 35 minutes. But only 30 of them are actually driven. As soon as the timer exceeds the 5-minute mark, you can end your current lap, but then you have to stay in the first corner until the end of the session.
  • The Forza track limits.
  • Participation in a qualifying is mandatory.
  • Registered drivers will be invited from 30 minutes before the start of the session, non-registered drivers must join independently.
  • Session duration: 30 minutes + timing.
  • The qualifying sessions take place on the Saturday evening and on the Sunday morning before the race day.

Lobby Settings:

Mode - Time Trial

Rating type - best round

Collision - always off

Damage simulation

  • The warm-up is used to warm up before the race.
  • Changes to the setup can be made during the session.
  • Participation is not mandatory.
  • We ask you to join the right lobby independently.
  • Session duration: 50 minutes.
  • Warm-up and races take place in the same lobby.
  • The warm-up takes place right before the race.

Lobby Settings:

Mode - meeting

Rating type - best round

Collision - always on

Damage - Fuel & Tires

  • The introductory lap allows you to warm up your tires before the start of the race and to get an idea of ​​the track conditions.
  • During the formation round there is a Distance between 30 and 100 meters to be observed between the vehicles.
  • Overtaking and unnecessary braking are prohibited.
  • Anyone who stops, turns, wants to go into the pits at the end of the introductory lap or strays off the track with all four wheels has to get into line at the end of the starting field.
  • The Pole setter has a speed limit of 130 km / h to be observed.
  • The induction lap is part of the racing session and the race.
  • The starting formation is taken at the end of the introductory lap and forms the starting point of the race.
  • At the grid point on the track specified in the race information, the pole setter reduces the speed to around 80 km / h.
  • All odd starting places (1, 3, 5, etc.) are sorted on the side on which the inner lane is in curve 1. All straight starting places (2, 4, 6, etc.) sort themselves on the other side.
  • The entire field starts as a start group.
  • For P1 and P2, a speed limit of 80 km / h applies from this point in time until the start of the race.
  • An approximate distance of at least 1, max. 2 vehicle lengths from the vehicle in front must be maintained.
  • It is not allowed to drive staggered within a vehicle chain.
  • The starting formation must have been formed up to the pit entrance.
  • Delaying in the start formation is prohibited.
  • The start formation is part of the racing session and the race.
  • The race starts on the fly.
  • The starting line-up must be retained until the race is released.
  • As soon as the pole setter passes the start-finish measuring point, the race is open to all drivers.
  • The start of the race is part of the racing session and the race.
  • The aim of the race is to achieve the best possible final position over a period of 90 minutes while observing all the rules.
  • For the Track limits The basic rule is: "Extended Forza Track Limits" - in curves, the entry, apex and exit must have the Inside tire still on the notch otherwise at least 2 tires must always be within the standard Forza track limits.
  • All Racing actions must of course take place within the track limits.
  • Unsportsmanlike conduct such as shortening or extending the route, intentional contact with other vehicles or deliberately hindering a lapping vehicle is prohibited.
  • At lapping within the class The principle of the blue flag applies: the person to be lapped must clear the ideal line and let the person lapped pass without causing a loss of time.
  • At out-of-class lapping the person to be lapped should keep the line he is on. As soon as the lapping driver is next to him, he must stay on his side of the route until the lapping process is completed.
  • In Fighting one another The basic principle is: live and let live. When defending, the line may be changed once. Line changes on the brakes are prohibited.
  • In case of a Collision in a duel the perpetrator should let all the disadvantaged by by the end of the round, otherwise this will be punished.
  • During the race there must be a certain number of Mandatory stops to be completed.
  • The mandatory stops are allowed not in the first and last ten minutes of the session.
  • The racing session is mandatory.
  • We ask you to join the right lobby independentlyOtherwise, the host will invite you 15 minutes before the start of the race.
  • Session duration: 90 minutes + end of race.
  • The racing session takes place on Sunday.

Lobby Settings:

Mode - race

Rating Type - Rounds

Collision - always on

Damage simulation

  • The session lasts 90 minutes, but is driven on laps. In other words, when the race lasts for 1 hour and 30 minutes, the same applies as in qualifying: finish the current lap, then it's yours Race ended.
  • As soon as you pass the start-finish measuring point you are allowed no more overtaking a vehicle and after the first bend you have to line up carefully at the rear of the vehicle chain so that we can note the order. It doesn't matter which class, lap or position you are.
  • You have to stand there until an official tells you that you can leave the session.
  • The end of the race is part of the race session.

Awarding points in multi-grid format:

The procedure for scoring a race is as follows:

The first place from grid 1 is the overall winner. The following positions are assigned based on the final order from grid 1.

The first placed from grid 2 occupies the point rank behind the last placed from grid 1 who finished the race etc.

In the team classification, the points of the two best drivers on a team are added together.

In the event of disconnects or DNFs for other reasons, the driver is included in the ranking behind the overall last placed and receives points accordingly. If several drivers drop out during the race, their starting position decides the order. Drivers who did not take part in the race session are counted as DNS and do not receive any points.

Deletion result:

At the end of the season, the worst result of a driver is removed from the driver and team standings in order to give everyone the chance to skip a race without being disadvantaged.

The point system is identical in all ratings:

position Points
1. 62
2. 57
3. 53
4. 50
5. 47
6. 45
7. 43
8. 41
9. 39
10. 37
11. 35
12. 33
13. 31
14. 29
15. 27
16. 25
17. 23
18. 21
19. 19
20. 17
21. 16
22. 15
23. 14
24. 13
25. 12
26. 11
27. 10
28. 9
29. 8
30. 7
31. 6
32. 5
33. 4
34. 3
35. 2
36. 1

The control of compliance with the rules is carried out by a racing committee. After each race, this will evaluate at least the first 20 minutes of the in-game replay from all grids, as well as all video material that is presented to you. Incidents recorded by a live stream can also be evaluated. The evaluation of the video material will take place until the Saturday after the race day. During this time, complaints against drivers can be submitted to one of the race stewards via Xbox private message. Incidents without video material cannot be evaluated. If a race steward himself is involved in an incident, he has no say in the evaluation of this incident.

The racing committee consists of the following people:

BM26 EastSite, M2daStreetz, BM09 Pace, PMC F4n4tiC, Arctic Squ1rrel

Since we cannot give seconds penalties due to the race format, there will be a system with penalty points that replaces the time penalties. If 5 penalty points are reached, one point will be deducted from the championship standings (driver & team).

§1 Disregard of the procedure of the introductory round Warning up to 25 penalty points
§2 Disregard of the start formation Warning until disqualification
§3 disregard of the course of the race start Warning until disqualification
§4 disregard of the process at the end of the race Warning until disqualification
§5 unsportsmanlike / unacceptable behavior on and / or

next to the track

Warning until disqualification
§6 Driving with incorrectly attached badges Warning up to 1 penalty point

§7 hindering a lap driver of the other class

Warning up to 5 penalty points
§8 Exceeding the track limits Warning up to 5 penalty points per offense
§9 hindering someone who laps his own class 3-5 penalty points
§10 Driving without the mandatory sticker (s) 5 penalty points
§11 Crossing the pit exit line 5 penalty points
§12 causing a collision 5 penalty points until disqualification
§13 Omission of a mandatory stop 25 penalty points per missed mandatory stop
§14 unclean best lap time in qualifying 10 places penalty transfer on the starting grid
§15 Disregard of the qualifying process Disqualification from the session
§16 Wrong Car / Wrong Upgrades Disqualification from the session
§17 double disregard of the deregistration obligation Disqualification from the championship