Why do people hate Creed so much

Video game developers explain why they hate doors

Of all things, doors can drive video game developers to white heat.

Programming video games is not easy. But there is one thing that seems to be particularly difficult for developers: doors. Why that is so, explained developer Stephan Hövelbrinks and started a discussion.

Developers don't like building doors into video games

What's the problem with doors? Indie game developer Stephan "talecrafter" Hövelbrinks thinks that doors can cause all sorts of bugs in games. One of the reasons for this is that developers have to consider a lot of variables.

Link to Twitter content

What do the developers say about doors in games? The discussion on Twitter shows that it is really far from easy to build doors into a video game.

Stephan Hövelbrinks writes:

"Doors in games are complicated and can have a lot of bugs. Mainly because they are dynamic funnels and blockages for the pathfinding of the game characters. They can be locked or destroyable, but usually they just stand between the interaction possibilities or situations, in which characters meet.

AAA player developers hate them too. That's why there are no doors in (the earlier parts) of the Assassin's Creed series. "

Josh Sawyer of Obsidian Entertainment explains that doors are always the first thing the studio builds into games. Probably to have time to get them to work well by the time they are released.

Sergey Mohov from Remedy also agrees with Stephan Hövelbrinks:

"I don't even know how many months we had to invest in the door system for Control. Definitely more than for most of the skills and weapons."

»Khaine's Korner«, developer of the Mod Darkness Falls for 7 Days to Die, brings up another problem. Because he explains that the status of a door, i.e. whether it is open or closed, is difficult to synchronize, especially in an online game. Therefore, developers prefer to do without doors with such titles.

Game designer Damion Schubert, former developer at Bioware Austin, advises:

"Doors are crap, developers hate them. If your game doesn't necessarily need doors, don't build them!"

And Kurt Margenau from Naughty Dog also agrees and jokingly says:

"I don't know what everyone's got. We put doors into the fight in The Last of Us Part 2 and that only took a day. You just need talent for that ... I was just kidding. It was the feature , for which it took us the longest! "

Would you have thought it would be that complicated to put doors in a video game?

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