A game of chess can never end

Lineup:

Board: A white field at the bottom right.
Queen on the field of her suit. King next to it.
Runners, jumpers and the rooks to the edge.
The pawns in a row in front of the large pieces.
White from left to right: Rook, knight, runner, queen, king, runner, knight, rook.
Black accordingly. But the queens and the kings face each other.

Start of the game:

The game is always started by white.

Playing:

The game is over when the opposing king cannot leave an attack (chess is bid). The king can no longer move, but is not directly attacked (not “check”) and there is no other piece to move. Then the game is a tie: stalemate, draw

If a player gives up, he has lost, even if his position and the number of pieces look better than those of the opponent.

The abandonment of a game is indicated by knocking over one's own king.

Attack on the King:

If you attack the king directly, you say “chess”. If the king cannot escape this attack and if no protective piece can be placed between the king and the attacker, then he is defeated: checkmate.

Placing the figures:

You have as much time as you like for the move, unless you have a chess clock and can keep track of the time for each player. Then you play by time.

Every piece that is touched must also be placed. Many people change this rule for private use and allow you to keep your finger on a set piece to think about your move first. But this is not a real rule, but a private agreement, which can, however, greatly disrupt the other person's thinking.

Exceptions:

Castling and hitting “en passant” (in passing) are the only exception rules.

Castling:

2 pieces may only be moved during castling. The king is moved 2 steps towards the tower and the tower is moved over the king next to it. Castling may only be carried out if the king has not yet moved. The tower must not have been moved from its place yet. Also, no opponent piece may attack during castling. The king may not use castling as a direct escape from a “chess”.

In passing:

As an exception, a pawn can take two steps instead of one at the beginning (from the 2nd or, in the case of Black, from the 7th row) However, if the opponent has advanced so far in the course of the game that he could have hit him, if he had only taken one step, then he can still do so and takes the place of one step and ignores the second. But he is not allowed to stand on it. In addition, he is not allowed to make the move afterwards. If he does not react, the special step is accepted.

Stalemate (tie):

The game is a tie if it is no longer possible to checkmate the king.

The game is a tie if a player forces the tie by always making the same move. So if both players make the same move 3 times in a row

Playing:

The end of the game is reached when the king is offered “check” and can no longer be moved away and no piece can be placed between the attacker and the king for protection. Which, however, is no longer possible with the knight attack.

If the king can no longer move, but is not directly attacked (ie not “check”) and there is no other piece that can be moved, then the game is a tie. That means “patt”, or a draw. Speak remi. The e as in flower.